I’ve begun work on the combat engine, and rats now leave a satisfying puddle of bloody goo when they’re killed. It’s a little rough when you first start out, so the numbers probably need a little tweaking.
I’ve been thinking about starting a little research and development blog to go along with my programming efforts, so I posted a few questions to the always-helpful r/roguelike community, and Kyzrati (of Cogmind fame) posted this characteristically generous and informative reply; consider this brand-new WordPress install my response.
I’m going to be posting a mix of development notes, changelog discussions, thoughts on theorycrafting and design, procedural development, idle/incremental games, computer and tabletop RPGs, plus any links and asides that catch my eye. You can find me on twitter at @rumorsmatrix.